#ifndef __START_LAYER_H__
#define __START_LAYER_H__

#include "cocos2d.h"
#include "cocostudio/CocoStudio.h"
//#include "cocostudio/CCComExtensionData.h"
#include "ui/CocosGUI.h"
#include "game/common/sence/MainScene.h"
#include "define/DataTypeDefine.h"
#include "game/base/BaseLayer.h"
#include "manager/GlobalData.h"
#include "audio/include/AudioEngine.h"
#include "VersionDefine.h"

using namespace cocos2d;
using namespace cocos2d::ui;
using namespace experimental;

class StartLayer : public BaseLayer
{
public:
	virtual bool init();

	CREATE_FUNC(StartLayer);
private:
	void funcBind();

	void start(void* mess);

	void check(float dt);
private:
	bool m_isFirst;
};

#endif // __START_LAYER_H__